On Fri, Dec 30, 2011 at 6:09 PM, Sean Wolfe <[email protected]> wrote: > Good info, I'll move the clock tick to the main loop and see what that > gets me. Thanks for the tip.
Hey guys, just wanted to check in with my p4a work. So after a few weeks mucking about with Java I went back to my phone and ran a 'top' while running my game. Turns out I had some HTC Sync software also running that was really sucking up cpu time. I killed that, then watched the output while running the animation. pygame.renpy.org:python was between 60-80% cpu, and the animation was running much faster. So, I have new hope for doing this in python! I mean, this is a two-year-old HTC Sprint Hero I'm running on, so by the time I actually am looking to beta a game... the technology will be that much better. Good cause the coding overhead trying to do this in Java makes it a whole lot of not fun ... Onwards!
