I would use builtin pygame clock, coz' no need for manual control of the
frame rate.

2012/2/13 Ryan Strunk <ryan.str...@gmail.com>

> *From:* owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] *On
> Behalf Of *Vovk Donets
> *Sent:* Sunday, February 12, 2012 10:12 PM
>
> *To:* pygame-users@seul.org
> *Subject:* Re: [pygame] Substantial Lag****
>
> ** **
>
> > If you, by any chance, need this then for C++ like delay in miliseconds
> you can use *.sleep()* function from *time module*.****
>
> Is there a need for me to build that in, or is Pygame good at giving up
> the processor from time to time?****
>


-- 
*Vovk Donets*
 python developer

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