Try clock.tick(fps) 2012/2/13 Ryan Strunk <ryan.str...@gmail.com>
> *From:* owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] *On > Behalf Of *Santiago Romero > *Sent:* Monday, February 13, 2012 2:16 AM > > *To:* pygame-users@seul.org > *Subject:* Re: [pygame] Substantial Lag**** > > ** ** > > > > In order to save CPU power, do I need to put in a > pygame.time.delay(10) at the end of my event loop?**** > > > No. > > clock() does already that, forcing your program to run at N fps by > "idle-ing" it enough time to run it at the desired speed. **** > > I really apologize for all these posts, but I’m trying to get a handle on > this, and I’m not finding what I need on Google.**** > > What sort of syntax do I need to use to get the clock to handle all of > this for me? I tried using pygame.clock.tick with no parameters, and my CPU > useage jumped 30%. I tried just instantiating the clock and got the same > result. The only thing that kept the CPU useage minimal was to throw in a > pygame.time.wait(10) at the end of each iteration of the event loop.**** > > If clock can force my program to run at a desired speed, how do I program > it to do so? Do I use clock.tick at a certain framerate, for instance?**** > > Thanks, really, for all the help.**** > > Best,**** > > Ryan**** > -- *Vovk Donets* python developer