I started writing something, but then everyone else did too:

1) Color theory is hard because what brains do is not reducible to simple 
equations, even on the best of days. No, really. There are zillions of optical 
illusions that prove this, where, for instance, a blue square looks pink 
because of the surrounding stuff. Feel free to ask google to show you these. 
They are fun.

2) Making a mathematical approach to color mapping is impossible, because, very 
simply: the space of perceptible color is not polygonal. Any system using N 
primary colors, by definition, produces a polygonal color gamut (range of 
colors that can be produced). So you end up not being able to render all 
visible colors. (OK, smart guy, you CAN render more than the perceptible color 
space, as an alternative, and unless you have lots of bits per pixel, leaving 
gaps in the gamut.)

3) Wikipedia has lots of pages about color rendering, spaces, etc. 
Unfortunately, all of them have a lot of hard math on them, so I don't blame 
you for not reading them. However, if you do, you will learn stuff. 
Unfortunately, when you are asked to explain it to non-geek friends, you end up 
repeating points 1 and 2 above.

4) Everything else on color amounts to this:
a) Over the years, people have figured out a lot about color, but there are 
still some completely baffling things. (See point 1)
b) Many different approaches to color have been used. They are all hacks to 
reproduce a pretty good set of colors while at the same time being practical to 
implement. However, point 2 above will still apply: you simply cannot render 
anything approaching the human-perceptible color space with a small number of 
primaries or axes.

For instance, the infamous NTSC color space turns out to be a remarkably well 
designed hack, because they started with the mandate of being compatible with 
black and white TV, and that meant they had to transmit a black and white TV 
signal and then squeeze in color info where it would not screw old sets up. So 
their color space is defined by three axes: Brightness (Y), Red/Magenta (I), 
and Green/Purple (Q). They picked these three because Y is the same as black 
and white, and because the human eye is more sensitive to red-magenta errors 
than green-purple errors. So as a result, most of the bandwidth encodes Y, some 
is used for I, and only a little for Q. So if you see NTSC color bars on a 
monitor, that is why the edge between the green and purple bar is so blurry. 
For real!

http://en.wikipedia.org/wiki/YIQ 

5) Anyway, all of this is irrelevant since scientists discovered a fourth 
primary color, as documented here: http://www.negativland.com/squant/

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