Howdy. I'd like to add to the decent suggestions.

If all you want to do is animate a sprite from a tile sheet, you can use
the Spritesheet recipe <http://www.pygame.org/wiki/Spritesheet>. It might
be useful as is, or you can tailor it to your needs. While you're there, be
sure to check out the pygame cookbook
<http://www.pygame.org/wiki/CookBook>to fill up your bag of tricks.

In addition to the resources mentioned for working with Tiled map files,
there is my favorite
pytmxloader<http://www.pygame.org/project-map+loader+for+%27tiled%27-1158-3692.html>
which
comes with a very robust pygame demo.

If you care to study a great example of a map scrolling technique, I always
recommend Retro Game
Library<http://www.pygame.org/project-Retro+Game+Library-1065-.html>.
I call this a great example because it is a complete yet simple game
framework, making it exceptionally instructional.

The following few projects use Tiled, pytmxloader with pygame to great
effect: three pyweek competitions
<http://code.google.com/p/multifac/>, a pyweek
warmup<http://code.google.com/p/multifac/downloads/detail?name=fort-izembo-1.zip>,
and the tile scrolling engine Gummworld
2<http://www.pygame.org/project-Gummworld2-1733-3879.html>.
I imagine there are more out there. Projects such as these may offer a
potential for higher learning.

Finally, you might get more ideas and suggestions on IRC freenode.net#pygame.
Just ask your question and give it some time. Folks there tend to stay
logged in so they can catch up on chat once in a while. Long periods of
silence are not uncommon. They are not ignoring you, just sleeping or
gaming or watching TV, or doing things that are certainly better left
unknown. :)

Gumm


On Wed, Nov 14, 2012 at 11:52 AM, Radomir Dopieralski
<[email protected]>wrote:

> On Wed, Nov 14, 2012 at 7:07 PM, yannisv <[email protected]> wrote:
> > Hello! Allow me first to apologize if this post is a duplicate,
> apparently my
> > first one was not accepted and I just subscribed. Now, I've been trying
> to
> > make a 2D RPG but I'm stuck. I cannot figure out how to properly use
> > tilesets, and I cannot find any useful or beginner-friendly tutorials.
> >
> > First of all, I have the tileset of my main character. I want to slice
> the
> > image into tiles and use them for my character's movement. Up, down,
> right,
> > left.
> >
> > Secondly, how can I use a "map" I made with Tiled Map Editor with
> pygame? I
> > simply exported my map as an image file, but I guess if it was imported
> in
> > the code as tiles, with scenery and object layers, it would be easier to
> add
> > things like collision detection etc.
>
> I ran a tutorial on that topic this year, the first part is recorded
> and the sources are available.
> https://ep2012.europython.eu/conference/talks/hands-on-with-pygame
>
> (I will be running an improved version of that tutorial in March on
> PyCon.US, *if* they accept it)
>
> --
> Radomir Dopieralski, http://sheep.art.pl
>

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