On Thu, Nov 22, 2012 at 1:08 PM, yannisv <yannisveza...@gmail.com> wrote: > Yes, I am. The problem is when I set the FPS to ~12, and use clock.tick(FPS) > inside the loop, that movement looks terrible (as expected). When I set the > FPS to 30 or 60, the movement does look better, but the frames change > extremely fast.
The obvious solution is to draw more frames, which is of course labour-intense. A less perfect solution is to change the animation frame once every 2 or more of movement frames. This will make the movement smooth and the animation slow enough, but it may look like the character's feet are sliding on the ground... -- Radomir Dopieralski, http://sheep.art.pl