On Thu, Nov 22, 2012 at 1:08 PM, yannisv <yannisveza...@gmail.com> wrote:
> Yes, I am. The problem is when I set the FPS to ~12, and use clock.tick(FPS)
> inside the loop, that movement looks terrible (as expected). When I set the
> FPS to 30 or 60, the movement does look better, but the frames change
> extremely fast.

The obvious solution is to draw more frames, which is of course labour-intense.

A less perfect solution is to change the animation frame once every 2
or more of movement frames.
This will make the movement smooth and the animation slow enough, but
it may look like the character's feet are sliding on the ground...

-- 
Radomir Dopieralski, http://sheep.art.pl

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