Hi Yannisv,

I've written a module for Pygame that handles sprite animation for you. You
can set each frame of animation to last for a specific number of seconds no
matter what the frame rate is. The module is called Pyganim (Pygame
Animation):

http://inventwithpython.com/pyganim/

-Al

On Thu, Nov 22, 2012 at 8:46 PM, Noel Garwick <noel.garw...@gmail.com>wrote:

> Hey, OP, you may want to read and/or outright use this library:
> http://inventwithpython.com/pyganim/index.html
>
> It has a partially written tutorial, but rather helpful examples.
>
>
> On Thu, Nov 22, 2012 at 4:11 PM, Greg Ewing 
> <greg.ew...@canterbury.ac.nz>wrote:
>
>> yannisv wrote:
>>
>>> Yes, I am. The problem is when I set the FPS to ~12, and use
>>> clock.tick(FPS)
>>> inside the loop, that movement looks terrible (as expected). When I set
>>> the
>>> FPS to 30 or 60, the movement does look better, but the frames change
>>> extremely fast.
>>>
>>
>> If you want smooth animation, you will need to create more
>> animation frames. There's no way around that.
>>
>> --
>> Greg
>>
>
>

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