Perhaps I am not articulating well enough. The 'delay' in the actual audio file is by design, and it's not the delay that I am experiencing with my 64-bit windows 7 desktop. There is a much more significantly pronounced delay than the audio file could account for, and as it only happens on that computer I am thinking that it is an SDL/driver miscommunication. The problem is not in my code, or my game loop, or my pre_init, or in the audio samples or in the versions of the library / python that I am using. So, it must be hardware. There are no more recent drivers for my mother board, and none of the configurations available in the audio settings fix the problem. So, I'm pretty much stuck. I will just add a pygame.time.wait(100) after each sound call and hope that it doesn't become too unbearable. If I can figure out why pyglet.gl returns with a None error, I will probably migrate to pyglet for future games.
Thanks everyone who tried to help me! -- View this message in context: http://pygame-users.25799.n6.nabble.com/Pygame-sound-delay-problem-tp405p412.html Sent from the pygame-users mailing list archive at Nabble.com.
