Hi,

nice work!  I've always thought a wrapper over the top of pgreloaded
(pygame2) would be a way to go.  I think your work proves a somewhat
compatible API is possible.  The layered API style design is quite nice I
think.  Layering the pygame API over the top of the more 1-1 SDL 2 API
which is pgreloaded.  Marcus has done a crapton of good work with
pgreloaded, especially with unit tests, portability, examples and such.  As
well, it uses ctypes, making it more pypy compatible.  For these reasons, I
think it would be worthwhile considering to build a drop in replacement on
top of that, rather than by building a layer like this on top of cpp.  I'm
not trying to diss your work, just giving an opinion of one way to do it :)

cheers,


On Fri, Feb 22, 2013 at 10:40 PM, Paul Vincent Craven <p...@cravenfamily.com
> wrote:

> Hi, this is a very early start of a Pygame that runs on SDL 2.0 with full
> OpenGL hardware acceleration:
>
> https://bitbucket.org/pcraven/pysdl/wiki/Home
>
> Paul Vincent Craven
>

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