Paul Vincent Craven <p...@cravenfamily.com>:
I looked at the drawing primitives portion of pygame reloaded, and I knew that was not the way I wanted to go. It was still software driven. For things like line widths, it supported only horizontal and vertical lines. Plus it wasn't a drop-in replacement. The things I put together for ellipses and lines only work with OpenGL though. SDL doesn't have primitives for line thickness or ellipses, so if a program uses software or directx for graphics you are out of luck. Reinventing the wheel is never a good idea, I'm hoping some of the other pygame packages can port more directly.
Seconded. Did you look at the old code? I can't remember to have written any line drawing code for the SDL2 code of pgreloaded. Cheers Marcus