Congratulations, always good to see finished projects.

On Wed, Jul 2, 2014 at 4:35 AM, <adam.hasv...@free.fr> wrote:

> Hello everyone,
>
> I am new to the mailing list, and until the new pygame.org site is up and
> running, I figure this is the only way to talk about projects with other
> pygame users, so please excuse the self-plug - I just assume people here
> might be happy to see a complete (if shortish) game made with this awesome
> library.
>
> I have just finished a game on a pygame-based homemade engine+editor
> (been hacking at the engine for one year, my first ever project; game was
> done in ten days for a contest, other games with the same engine will
> follow)
>
>  ### Exeunt Omnes - a rhetorical strategy game (hacking game X visual
> novel) about the nature of villainy, with original graphics by me and music
> by Doedelzak. ###
>
> Here is the contest version as a Windows executable (with screenshots &
> description)
>
> http://contest.rpgmakerweb.com/game/view/id/510
>
> and here's a Linux version
>
> http://matthieu.barbier.free.fr/ExeuntOmnes.tar.gz
>
> Hope it's not too much of a no-no to link frozen versions rather than
> sources. It's a temporary measure while I clean up the code and
> dependencies (so many absurd dependencies, probably the only game in
> history to require scipy and networkx)
>
> I will provide all source code on demand for now, and will set up a git
> repository for the whole world to see once the code is stable. Everything
> will be open and free and people will be strongly encouraged to use/hack
> the editor to make their own games if they so wish. But for now I am in
> rationalization hell (whole project is >30k lines of code).
>
> Thanks for any comment,
>
> Hasvers
>

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