Congratulations, always good to see finished projects.
On Wed, Jul 2, 2014 at 4:35 AM, <adam.hasv...@free.fr> wrote: > Hello everyone, > > I am new to the mailing list, and until the new pygame.org site is up and > running, I figure this is the only way to talk about projects with other > pygame users, so please excuse the self-plug - I just assume people here > might be happy to see a complete (if shortish) game made with this awesome > library. > > I have just finished a game on a pygame-based homemade engine+editor > (been hacking at the engine for one year, my first ever project; game was > done in ten days for a contest, other games with the same engine will > follow) > > ### Exeunt Omnes - a rhetorical strategy game (hacking game X visual > novel) about the nature of villainy, with original graphics by me and music > by Doedelzak. ### > > Here is the contest version as a Windows executable (with screenshots & > description) > > http://contest.rpgmakerweb.com/game/view/id/510 > > and here's a Linux version > > http://matthieu.barbier.free.fr/ExeuntOmnes.tar.gz > > Hope it's not too much of a no-no to link frozen versions rather than > sources. It's a temporary measure while I clean up the code and > dependencies (so many absurd dependencies, probably the only game in > history to require scipy and networkx) > > I will provide all source code on demand for now, and will set up a git > repository for the whole world to see once the code is stable. Everything > will be open and free and people will be strongly encouraged to use/hack > the editor to make their own games if they so wish. But for now I am in > rationalization hell (whole project is >30k lines of code). > > Thanks for any comment, > > Hasvers >