Here's the classic PyHook example, approximately:
import pythoncom, pyHook
def OnKeyboardEvent(event):
print event.ScanCode, event.Key
print 'MessageName:',event.MessageName
print 'Message:',event.Message
print 'Time:',event.Time
print 'Window:',event.Window
print 'WindowName:',event.WindowName
print 'Ascii:', event.Ascii, chr(event.Ascii)
print 'Key:', event.Key
print 'KeyID:', event.KeyID
print 'ScanCode:', event.ScanCode
print 'Extended:', event.Extended
print 'Injected:', event.Injected
print 'Alt', event.Alt
print 'Transition', event.Transition
print '---'
# return True to pass the event to other handlers
return False
# create a hook manager
hm = pyHook.HookManager()
# watch for all mouse events
hm.KeyDown = OnKeyboardEvent
# set the hook for keyboard
hm.HookKeyboard()
# wait forever
pythoncom.PumpMessages()
On Mon, Oct 27, 2014 at 11:39 PM, Alec Bennett <[email protected]> wrote:
> For win32api, you need to install the Python Windows Extensions.
>
> For Pyhook, there's lots of examples out there, but maybe someone wants to
> work on your code for you.
>
>
>
> On Mon, Oct 27, 2014 at 11:33 PM, PBRGamer <[email protected]> wrote:
>
>> Oh, and I tried the easy way with the win32api but I can't get the
>> library's to recognize on my system for some reason. So I'd really like to
>> figure this out using only pygame and pyHook
>>
>>
>>
>> --
>> View this message in context:
>> http://pygame-users.25799.x6.nabble.com/Requesting-a-hand-with-a-simple-Death-Counter-tp1481p1487.html
>> Sent from the pygame-users mailing list archive at Nabble.com.
>>
>
>