Here's the classic PyHook example, approximately:
import pythoncom, pyHook def OnKeyboardEvent(event): print event.ScanCode, event.Key print 'MessageName:',event.MessageName print 'Message:',event.Message print 'Time:',event.Time print 'Window:',event.Window print 'WindowName:',event.WindowName print 'Ascii:', event.Ascii, chr(event.Ascii) print 'Key:', event.Key print 'KeyID:', event.KeyID print 'ScanCode:', event.ScanCode print 'Extended:', event.Extended print 'Injected:', event.Injected print 'Alt', event.Alt print 'Transition', event.Transition print '---' # return True to pass the event to other handlers return False # create a hook manager hm = pyHook.HookManager() # watch for all mouse events hm.KeyDown = OnKeyboardEvent # set the hook for keyboard hm.HookKeyboard() # wait forever pythoncom.PumpMessages() On Mon, Oct 27, 2014 at 11:39 PM, Alec Bennett <wrybr...@gmail.com> wrote: > For win32api, you need to install the Python Windows Extensions. > > For Pyhook, there's lots of examples out there, but maybe someone wants to > work on your code for you. > > > > On Mon, Oct 27, 2014 at 11:33 PM, PBRGamer <pbrgamers...@gmail.com> wrote: > >> Oh, and I tried the easy way with the win32api but I can't get the >> library's to recognize on my system for some reason. So I'd really like to >> figure this out using only pygame and pyHook >> >> >> >> -- >> View this message in context: >> http://pygame-users.25799.x6.nabble.com/Requesting-a-hand-with-a-simple-Death-Counter-tp1481p1487.html >> Sent from the pygame-users mailing list archive at Nabble.com. >> > >