This is the most exciting Pygame news I’ve heard in like 2 years!  

I wish others could hear about this via the pygame.org news section. This kind 
of breath of fresh air is sorely needed, I think.

~ Michael 

On Thu : Dec 4, 2014 10:30:28 PM you wrote:
> On Thu, Dec 4, 2014 at 11:28 AM, Paul Vincent Craven <p...@cravenfamily.com>
> wrote:
> 
> > What features would we look for in PyGame 2?
> >
> > Moving to SDL 2 would be a large change from what we have now.
> >
> >
> It doesn't have to be.
> 
> For the past month or so, Patrick Dawson and myself have been working on on
> a rewrite of pygame on top of SDL2, trying to preserve support for most* of
> the pygame python-level API, while adding support for SDL2 features. You
> can see what we have at:
> 
> https://github.com/renpy/pygame_sdl2
> 
> It's enough to run some non-trivial games without major changes, on
> Windows, Mac, Linux, and Android, although it's probably closer to pygame
> 1.8 then 1.9. I'm currently working on iOS support, after which nightly
> builds will start coming out. At some point, we'll be exposing new features
> based on SDL2, while still trying to hew relatively closely to the pygame
> API, so people's existing code and experience can be preserved.
> 
> 
> * I think it makes sense to drop support for surfaces with depths of less
> than 32bpp - doing so is a big simplification.

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