https://www.facebook.com/events/1426411697688474/
On Thu, Jul 16, 2015 at 11:31 AM, René Dudfield <ren...@gmail.com> wrote: > Hellos, > > I'm going to the co.up co-working space in Berlin this weekend to work on > pygame stuff. There's a creative coding jam ( > http://www.meetup.com/opentechschool-berlin/events/222708141/) there, and > also an Open Tech School sessions running with beginner python programmers > ( http://www.meetup.com/opentechschool-berlin/events/223058002/ ). > There's often pygame people at these things, so maybe some people will be > interested in helping. > > > My main goals for the sprint: > > - get build page results aggregation up. (so people can easily see > which platforms are failing). Also fix any broken build bots. > https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots > - make new website default for front end. It currently sits on > http://pygame.org/hifi.html > > https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page > - New downloads page design. Driven by a repo holding the binaries. > > https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository > - get basic 'lofi' separate static html pages generated. (the non > javascript pages) > > https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages > - pip install related issues. > > https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be > - tend the pull request garden. > > If anyone else wants to join in, it'd be good to know what things you're > going to be working on :) > > > Also, for those not in Berlin... I'll pay some attention to the pygame irc. > > > best, >