https://www.facebook.com/events/1426411697688474/

On Thu, Jul 16, 2015 at 11:31 AM, René Dudfield <ren...@gmail.com> wrote:

> Hellos,
>
> I'm going to the co.up co-working space in Berlin this weekend to work on
> pygame stuff. There's a creative coding jam (
> http://www.meetup.com/opentechschool-berlin/events/222708141/) there, and
> also an Open Tech School sessions running with beginner python programmers
> ( http://www.meetup.com/opentechschool-berlin/events/223058002/ ).
> There's often pygame people at these things, so maybe some people will be
> interested in helping.
>
>
> My main goals for the sprint:
>
>    - get build page results aggregation up. (so people can easily see
>    which platforms are failing). Also fix any broken build bots.
>    https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots
>    - make new website default for front end. It currently sits on
>    http://pygame.org/hifi.html
>    
> https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page
>    - New downloads page design. Driven by a repo holding the binaries.
>    
> https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository
>    - get basic 'lofi' separate static html pages generated. (the non
>    javascript pages)
>    
> https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages
>    - pip install related issues.
>    
> https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be
>    - tend the pull request garden.
>
> If anyone else wants to join in, it'd be good to know what things you're
> going to be working on :)
>
>
> Also, for those not in Berlin... I'll pay some attention to the pygame irc.
>
>
> best,
>

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