Hellos,
as announced on the website and twitter... I'm going to do another sprint
this weekend. To coincide with the Berlin creative coding code jam.
Last sprint I,
- spent quite some time updating the website code to work on modern
ubuntu.
- this blocked getting anything new deployed.
- started on stack overflow integration
- it just does an API search based on the pygame tag and returns the
latest.
- I'm considering having links to sort based highest question etc.
- met with a bunch of people into 'creative coding', many of whom use
processing but also some of which have used pygame before.
- reworked the wiki rendering code to ouput into static html files.
- there's still a bug where extra attributes are added to <img> tags
which causes the travisci build badge to not display.
- Added the 'Hacking' wiki page onto the 'make' part of the hifi site.
- the make part of the website is all about making pygame.
- Did some drawings of how the new downloads section could look.
- copied all of the binaries from /ftp/ into a new repo.
- decided to separate out website JS code into various jquery plugins.
And python code into a python package hosted on pypi/bitbucket. So other
people can contribute to website development too.
I got a mac setup at home which will be dedicated to mac builds/tests. I'm
going to keep that mac on the previous version of OS X and keep my main
development mac on the latest version of OS X. Once this is setup we will
have at least iOS, OS X, Windows, and Ubuntu being tested. I could also set
up a build bot for android on the mac build machine as well. Or maybe
android can be done on travisci?
Also I started writing a proposal to a couple of people from the PSF who
have been in contact about supporting pygame. I will share a draft publicly
when it's further along before I start discussing it with them.
This weekend I will concentrate on,
- DONE. hifi website deployed as default index page.
- DONE. basic stack overflow.
- build bots up and running.
- DONE. travisci build badge.
- appveyor, set up pygame account, try to get it building.
- consider how to get a launchpad build badge image. (rss or
scraping, generate image with pygame maybe?)
- schedule in some regular development days.
best,
On Thu, Jul 16, 2015 at 1:49 PM, René Dudfield <[email protected]> wrote:
> https://www.facebook.com/events/1426411697688474/
>
> On Thu, Jul 16, 2015 at 11:31 AM, René Dudfield <[email protected]> wrote:
>
>> Hellos,
>>
>> I'm going to the co.up co-working space in Berlin this weekend to work on
>> pygame stuff. There's a creative coding jam (
>> http://www.meetup.com/opentechschool-berlin/events/222708141/) there,
>> and also an Open Tech School sessions running with beginner python
>> programmers (
>> http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's
>> often pygame people at these things, so maybe some people will be
>> interested in helping.
>>
>>
>> My main goals for the sprint:
>>
>> - get build page results aggregation up. (so people can easily see
>> which platforms are failing). Also fix any broken build bots.
>> https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots
>> - make new website default for front end. It currently sits on
>> http://pygame.org/hifi.html
>>
>> https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page
>> - New downloads page design. Driven by a repo holding the binaries.
>>
>> https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository
>> - get basic 'lofi' separate static html pages generated. (the non
>> javascript pages)
>>
>> https://bitbucket.org/pygame/pygame/issues/253/lofi-non-javascript-static-html-pages
>> - pip install related issues.
>>
>> https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be
>> - tend the pull request garden.
>>
>> If anyone else wants to join in, it'd be good to know what things you're
>> going to be working on :)
>>
>>
>> Also, for those not in Berlin... I'll pay some attention to the pygame
>> irc.
>>
>>
>> best,
>>
>
>