See issue 245 on BitBucket. 

Jason


Sent from Yahoo Mail on Android

From:"Estevo" <euccas...@gmail.com>
Date:Sun, Aug 2, 2015 at 10:04 PM
Subject:Re: [pygame] display.set_mode opens oversized window.

That was it, thanks!  It was set to 150% (so I had eyeballed it alright :)), 
and setting it to 100% fixes it.

Now, this seems like a problem for releasing software.  Do I need to tell all 
the people who use my game to go check their DPI setting?  Is there no way to 
programmatically account for this and make it "just work"?


On Mon, Aug 3, 2015 at 3:45 AM, mspaintmaes...@gmail.com 
<mspaintmaes...@gmail.com> wrote:

What's your system DPI setting?


On Sun, Aug 2, 2015 at 6:43 PM, Estevo <euccas...@gmail.com> wrote:

When I call pygame.display.set_mode the resulting window is about 150% the 
requested size.  That's true whether I ask for FULLSCREEN or not.  When I do 
ask for fullscreen, the window is too big (and thus I only get to see the upper 
left part) whether I explicitly set the screen size to that of my laptop's 
monitor (1920x1080) or use (0,0) for auto detection.  HWSURFACE and bit depth 
doesn't seem to matter at all in this respect.

Either calling get_size on the return value of set_mode or calling 
pygame.display.Info claims that the window is indeed 1920x1080.

Has anyone heard about this problem?

My laptop is a Toshiba Satellite P50-B-10V.  It has two graphics cards: one 
Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9 M265X, 
which IIUC only gets used when I plug in an external monitor.  I'm using 
pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1.

Thanks in advance!

Estevo.



Reply via email to