Steam uses SDL2, pygame uses 1.

Maybe it's not the issue, SDL2 docs sounded like it might be:

Joystick events now refer to an SDL_JoystickID. This is because SDL 2.0 can
> handle joysticks coming and going, as devices are plugged in and pulled out
> during your game's lifetime, so the index into the device list that 1.2
> uses would be meaningless as the available device list changes.
>
>
You should also check out the new Game Controller API
> <https://wiki.libsdl.org/CategoryGameController> too, because it's cool,
> and maybe you did a lot of tap dancing with the 1.2 API that this new code
> would solve more cleanly. You can find it in SDL_gamecontroller.h. The Game
> Controller API integrates really nicely with Steam Big Picture Mode: you
> get automatic configuration of most controllers, and a nice UI if you have
> to manually configure it. In either case, Steam passes this configuration
> on to your SDL application
>

-- 
Jake

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