Hello again. I'm getting ready to make the first proper release of
Pygame_SDL2, a mostly compatible reimplementation of the Pygame API on top
of the SDL2 libraries.

As part of that, I've been fixing a number of outstanding of issues, and
I've set things up so that we're producing nightly builds of the source
tarball, and nightly wheels for 32- and 64-bit versions of Python 2.7 and
3.5 on Windows.

Pygame_SDL2 can be found on github:

https://github.com/renpy/pygame_sdl2

And the nightlies can be found at:

http://nightly.renpy.org/pygame_sdl2/

The eventual goal - in the next couple of weeks - is to get Pygame_SDL2 up
on pypi so that it can be installed via pip on Windows.

While I think Pygame_SDL2 is getting to be usable for other projects, more
work can be done. Testing is still ad-hoc and minimal, so any help getting
the pygame test suite working would be appreciated, as would any other
contributions people want to supply.

Ps. I was able to use the Android Runtime for Chrome to get the Android
version of Pygame_SDL2 working inside the Chrome web browser. While it
still needs some work in order to properly handle things like
multiple-button mice, this paves the way for Chrome OS joining iOS and
Android as a new platform the Pygame API runs on.

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