Nice to see a proper release of Pygame_SDL2!

Pygame handles multiple screens on another way than Pygame_SDL2... (at
least ~5 months ago)

Do you mean RAPT with "the Android version of Pygame_SDL2"?
If yes, is it still as slow as ~5 months ago on Android?
Op 24 jan. 2016 21:00 schreef "Tom Rothamel" <t...@rothamel.us>:

> Hello again. I'm getting ready to make the first proper release of
> Pygame_SDL2, a mostly compatible reimplementation of the Pygame API on top
> of the SDL2 libraries.
>
> As part of that, I've been fixing a number of outstanding of issues, and
> I've set things up so that we're producing nightly builds of the source
> tarball, and nightly wheels for 32- and 64-bit versions of Python 2.7 and
> 3.5 on Windows.
>
> Pygame_SDL2 can be found on github:
>
> https://github.com/renpy/pygame_sdl2
>
> And the nightlies can be found at:
>
> http://nightly.renpy.org/pygame_sdl2/
>
> The eventual goal - in the next couple of weeks - is to get Pygame_SDL2 up
> on pypi so that it can be installed via pip on Windows.
>
> While I think Pygame_SDL2 is getting to be usable for other projects, more
> work can be done. Testing is still ad-hoc and minimal, so any help getting
> the pygame test suite working would be appreciated, as would any other
> contributions people want to supply.
>
> Ps. I was able to use the Android Runtime for Chrome to get the Android
> version of Pygame_SDL2 working inside the Chrome web browser. While it
> still needs some work in order to properly handle things like
> multiple-button mice, this paves the way for Chrome OS joining iOS and
> Android as a new platform the Pygame API runs on.
>

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