Nice to see a proper release of Pygame_SDL2! Pygame handles multiple screens on another way than Pygame_SDL2... (at least ~5 months ago)
Do you mean RAPT with "the Android version of Pygame_SDL2"? If yes, is it still as slow as ~5 months ago on Android? Op 24 jan. 2016 21:00 schreef "Tom Rothamel" <t...@rothamel.us>: > Hello again. I'm getting ready to make the first proper release of > Pygame_SDL2, a mostly compatible reimplementation of the Pygame API on top > of the SDL2 libraries. > > As part of that, I've been fixing a number of outstanding of issues, and > I've set things up so that we're producing nightly builds of the source > tarball, and nightly wheels for 32- and 64-bit versions of Python 2.7 and > 3.5 on Windows. > > Pygame_SDL2 can be found on github: > > https://github.com/renpy/pygame_sdl2 > > And the nightlies can be found at: > > http://nightly.renpy.org/pygame_sdl2/ > > The eventual goal - in the next couple of weeks - is to get Pygame_SDL2 up > on pypi so that it can be installed via pip on Windows. > > While I think Pygame_SDL2 is getting to be usable for other projects, more > work can be done. Testing is still ad-hoc and minimal, so any help getting > the pygame test suite working would be appreciated, as would any other > contributions people want to supply. > > Ps. I was able to use the Android Runtime for Chrome to get the Android > version of Pygame_SDL2 working inside the Chrome web browser. While it > still needs some work in order to properly handle things like > multiple-button mice, this paves the way for Chrome OS joining iOS and > Android as a new platform the Pygame API runs on. >