I'd prefer use of the MIT or Apache 2.0 licenses to the less common zlib,
for what it's worth.

On Thu, Mar 16, 2017 at 7:52 AM, René Dudfield <ren...@gmail.com> wrote:

> I'm not sure if we should move it right now. I think so. I guess it'd be a
> bit of work updating the build tools. But already many of them work off the
> github mirror(s). The main work is filling in the member name translations
> (but I think I could do that in an hour or so).
>
> Yeah, let's all shed a tear for the monoculture. But I don't see
> bitbucket/Atlassian, or gitlab going away anytime soon. But if it makes
> things a tiny bit easier for contributors, I'm ok with that. I've wasted
> time explaining hg, and bitbucket so many times to people already.
>
> I think making it easier for people to publish commercial games will be
> good for everyone using pygame. Currently Apple prevents people doing that
> with LGPL. Otherwise I don't really care. I'm pretty sure most people would
> be happy with a license like what SDL moved to (zlib). But haven't
> explicitly asked everyone if they are apposed to zlib. Also, I don't know
> if there is a foundation that would be willing to take it. Perhaps PSF,
> Raspberrypi, or Kivy foundations are all options to ask. Just re-licensing,
> and keeping the copyrights as is, is also an option.
>
> Why not a ctypes/runtime binded way? The main issue with ctypes, is again
> Apple, but also emscripten/asmjs/webassembly.
>
> Why pygame using SDL2 patches by Lennard? Good question, I'm not sure
> which is the better way myself. This would allow us to gradually improve
> things, and reuse much of our existing code. To introduce new APIs where
> needed, and keep the old ones where they are. Doing big changes can be
> risky. pygame_sdl2 will require quite a bit of backwards compatibility
> work... who will do that work? Was the only reason for pygame_sdl2 to avoid
> the LGPL? Does it still make sense with a zlib pygame? What other benefits
> does pygame_sdl2 provide?
>
> I'd really be interested to know from Tom and Lennard what they think. It
> doesn't sound like Tom is interested in working so much on backwards
> compatibility. But also, Lennard mentioned quite some time ago that
> pygame_sdl2 could be a way forward.
>
> The main benefit of a foundation (if we don't need to run it!) is that
> donations, grants and such are much easier to deal with. Whilst dealing
> with GSoc and other grants things was something I was happy to be involved
> with it was a lot of admin, for something which can be more easily shared
> in a larger organisation (like for example the PSF).
>
>
>
> For now, my own main pygame priorities are:
>
>    - Making the website a bit more usable.
>    - Trying to bring some of the pygame projects together, on github on
>    the website (maybe with pygame 1.9x).
>    - Coming to a consensus on way forward with everyone regarding
>    licensing, and what to base future pygame releases on (probably
>    pygame_sdl2, zlib, or Lennards SDL2 patches).
>    - Also working to make distribution of peoples games better. Both for
>    people who want to just show off their work, and people who want to try and
>    publish games.
>    - Fix a few remaining packaging issues, and install issues with pygame
>    1.9x (like the macos thing)
>    - Modernise the pygame code with regards to type hints and docs.
>    (again, so people and newbies especially get better feedback in their
>    editors).
>    - ... make it work better on raspberrypi.
>
> Finally I'd like to highlight some of cool bits in pygame 1.9.3. There's
> some pretty major pieces in there, that I don't know so many people know
> about.
>
>
> I think it would be pretty good if pygame zero, pygame2, and pygame 1.9
> were on github in the same organization. Also if we decided on a way
> forward (with pygame_sdl2 or however) for pygame2. It feels like there's a
> bit of momentum now with pygame, and getting the projects together will
> only increase the excitement further. But more importantly it will let us
> share our limited resources in a much better way.
>
>
>
> cheers,
>
>
> On Thu, Mar 16, 2017 at 11:09 AM, Thomas Kluyver <tak...@gmail.com> wrote:
>
>> On 16 March 2017 at 10:01, René Dudfield <ren...@gmail.com> wrote:
>>
>>> Yeah, with the python community moved to github, it's really past time
>>> to move.
>>
>>
>> Do you also want to move the pygame repo itself onto Github rather than
>> using it as a mirror? Or is pygame in maintenance-only mode, and it's less
>> important to attract new contributors?
>>
>> I agree that it's easiest to attract contributors if your project is on
>> Github, but at the same time, I'm a bit sad that we seem to be heading for
>> a total Github monoculture.
>>
>> Thomas
>>
>
>

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