On Tuesday, March 21, 2017, Thomas Kluyver <tak...@gmail.com> wrote:

> In 21 March 2017 at 08:21, René Dudfield <ren...@gmail.com
> <javascript:_e(%7B%7D,'cvml','ren...@gmail.com');>> wrote:
>
>> If people can't use SDL1 for the moment with pygame, then we will be in a
>> situation where two branches are needed. Rather than that, it seems simpler
>> for me with a single code base for SDL1 and SDL2.
>
>
> I guess this is the core of it. To me, the single code base sounds harder
> than keeping two separate branches, especially as I expect the SDL 1 branch
> wouldn't see many changes. But you're the one doing it, so if you prefer
> the single code base option, that's reason enough to do it that way. ;-)
>

Yeah, I'm happy to do it.

It sounds like you're still not convinced though. I can make the tree
first, and we can see what it looks like more easily. If it turns out to be
not such a good idea afterwards we can always remove sdl1 support.

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