Thanks everyone. To summarise... - A teaching resources page, which has and links to resources that teachers can use. - Link to: - Paul's proven python pygame resource. - raspberrypi - microbit - community.computingatschool.org.uk/resources/4952 - other human language/region specific resources - different use categories (eg, for teaching music, drawing, ...) - updated newbie guide - reduced set of important fundamental concepts. Based on Ian's minimal examples. - order docs top navigation into important concepts first. - Surface, Rect, ... - monitor python for education for when if it is completed. Get in contact. - improve sprite classes for areas people have found difficult. - built in rotation and scaling, automatic transparency handling for image loading. - primitives that handle drawing. - not sure how to handle coordinate reversal. - the better sprite classes given more prominence (LayeredDirty works lots faster) - tag for educational projects - page showing off projects for different pygame uses - "What can pygame be used for?"
On Sun, Mar 19, 2017 at 2:26 PM, René Dudfield <ren...@gmail.com> wrote: > Good point. > > Ian Mallet has already made a whole bunch of little improvements to the > docs. https://bitbucket.org/pygame/pygame/pull-requests/76 > > I'll leave this other suggestion for the docs here... > - Divide the docs top navigation up into two parts. 'core' important > basics, and 'extras'. So things like mask, Overlay, cdrom, BufferProxy, and > other non essential things are in 'extras'. > > > cheers, > > > On Sun, Mar 19, 2017 at 6:57 AM, Daniel Foerster <pydsig...@gmail.com> > wrote: > >> In particular, "A Newbie Guide to pygame" is woefully outdated. Honestly, >> it was outdated enough back when I was reading it for the first time in >> 2011 that I made a version with a bunch of comments correcting its advice. >> I don't use Pygame much these days, but it'd be great if someone who is >> would make a replacement. >> >> On Sat, Mar 18, 2017 at 5:46 AM, Ian Mallett <i...@geometrian.com> wrote: >> >>> On Sat, Mar 18, 2017 at 4:20 AM, René Dudfield <ren...@gmail.com> wrote: >>> >>>> Whilst there are now more than a dozen books, and video series in many >>>> languages for teaching pygame, I'd like to include a new section on the >>>> website for educational resources for teachers. Or even better, to be able >>>> to point to an existing resource. Not particularly for 'pygame', but for >>>> digital education in general, or at least python related. I wonder if you >>>> have any thoughts on this? >>>> >>> This sounds awfully non-orthogonal to various current movements to >>> bring CS education to the masses (which typically means coding instead, >>> alas, but yet). Honestly, I'm not sure how valuable a new resource here >>> would be--surely, there are educational sites for teaching, and same but >>> specific for Python? >>> >>> What makes sense to me would be a section specifically on using pygame. >>> We already have something of this sort (I know; I've been >>> looking-at/sprucing-up the current tutorials), but these are largely dated, >>> and don't span the whole of what pygame has to offer. They're also >>> text-dense, which is apparently not a popular way to learn things anymore. >>> >>> >>>> Anything else I should link to? >>>> >>> What would have been most helpful for me when I learned pygame would >>> have been some solid foundation to build on. I offer my pygame hello >>> world >>> <https://geometrian.com/programming/tutorials/PyGame%20Program%20Shell.py.txt> >>> and pygame-GL-2 hello world >>> <https://geometrian.com/programming/tutorials/OpenGL%20Program%20Shell.py.txt> >>> as minimal, best-practices, public-domain resources (links have been stable >>> for years, but mirroring would be ideal). >>> >>> Ian >>> >> >> >