I've updated the travisci, appveyor, and launchpad for the pygame github
repo, and added a Coverity code scanner.

As you can see branches for pull requests get built as well. This is much
nicer for testing if changes are ok than what we had.
https://github.com/pygame/pygame/pull/332

best,


On Mon, Mar 27, 2017 at 8:56 AM, René Dudfield <ren...@gmail.com> wrote:

> Note, everyone has been sent an invitation to become a github.com/pygame
> organization member if they want. Of course members need that before they
> can commit. But it's not required for the name to be shown on the
> contributors page.
>
> cheers,
>
>
>
> On Mon, Mar 27, 2017 at 8:39 AM, René Dudfield <ren...@gmail.com> wrote:
>
>> I think we should probably give it a few days before going ahead with big
>> pull requests and such. If anything happens on the bitbucket in the mean
>> time, I can manually move commits over to github.
>>
>>
>>
>>
>> On Sun, Mar 26, 2017 at 11:29 PM, Thomas Kluyver <tak...@gmail.com>
>> wrote:
>>
>>> Thanks René!
>>>
>>> I take it that we should now continue all development on Github, make
>>> pull requests there and so on?
>>>
>>>
>>> On 26 March 2017 at 18:38, René Dudfield <ren...@gmail.com> wrote:
>>>
>>>>
>>>> *pygame. bitbucket. org*
>>>>
>>>> Seems they disabled this some time ago.
>>>>
>>>
>>> They moved all project websites to bitbucket.io subdomains. They didn't
>>> leave the redirect in place for as long as I'd like.
>>>
>>> Thomas
>>>
>>>
>>
>

Reply via email to