I've updated the travisci, appveyor, and launchpad for the pygame github repo, and added a Coverity code scanner.
As you can see branches for pull requests get built as well. This is much nicer for testing if changes are ok than what we had. https://github.com/pygame/pygame/pull/332 best, On Mon, Mar 27, 2017 at 8:56 AM, René Dudfield <ren...@gmail.com> wrote: > Note, everyone has been sent an invitation to become a github.com/pygame > organization member if they want. Of course members need that before they > can commit. But it's not required for the name to be shown on the > contributors page. > > cheers, > > > > On Mon, Mar 27, 2017 at 8:39 AM, René Dudfield <ren...@gmail.com> wrote: > >> I think we should probably give it a few days before going ahead with big >> pull requests and such. If anything happens on the bitbucket in the mean >> time, I can manually move commits over to github. >> >> >> >> >> On Sun, Mar 26, 2017 at 11:29 PM, Thomas Kluyver <tak...@gmail.com> >> wrote: >> >>> Thanks René! >>> >>> I take it that we should now continue all development on Github, make >>> pull requests there and so on? >>> >>> >>> On 26 March 2017 at 18:38, René Dudfield <ren...@gmail.com> wrote: >>> >>>> >>>> *pygame. bitbucket. org* >>>> >>>> Seems they disabled this some time ago. >>>> >>> >>> They moved all project websites to bitbucket.io subdomains. They didn't >>> leave the redirect in place for as long as I'd like. >>> >>> Thomas >>> >>> >> >