Have you profiled your code? On Jun 14, 2017 4:39 PM, "babaliaris" <babaliaris.ni...@gmail.com> wrote:
> Hello. I'm trying to create a game engine with the maximum possible game > objects per scene. These days, i'm trying to understand how much the blit > method costs, so for this purpose i created a mini game engine and > impremented it to create a game which all it does is blitting 15000 images > on the screen (Actually six, because as you will see below, the other 14996 > are off the screen). So this is how my engine works: Download the source > code: Github Repository > <https://github.com/babaliaris/Pygame-Engine-For-Forum> Engine Structure > <https://s3.postimg.org/a1pe1d0ab/structure.png> Game Result > <https://s3.postimg.org/o6v7369bn/Capture.png> As you can see, the game > runs in 50-60 fps. My processor is: AMD FX™ - 6350 Six Core 3.90 GHz. Can i > do better? > ------------------------------ > View this message in context: How much blit costs? > <http://pygame-users.25799.x6.nabble.com/How-much-blit-costs-tp3071.html> > Sent from the pygame-users mailing list archive > <http://pygame-users.25799.x6.nabble.com/> at Nabble.com. >