On Thu, 15 Jun 2017 11:09:21 -0700 (MST) babaliaris <babaliaris.ni...@gmail.com> wrote:
> bw thanks for your answer. The problem is that in the future sprite > objects would be able to have a Brain object which the programmer can > attach in order to give functionalities to a sprite object. Because > my engine does not know which sprites have brains, I must go through > all of them and run any possible brain scripts every frame. Well, that is trivial to solve. Just keep a separate list of sprites that have brains. Also, you only need to call the brain code on them, and not blit them. -- Radomir Dopieralski -- Radomir Dopieralski