On 06.04.2018 18:12, Leif Theden wrote:
Ahem. I'll shill more of my libraries:
https://github.com/bitcraft/animation
Tasks and tweening using pygame groups. No framework needed to have
things execute over time.
On Thu, Apr 5, 2018 at 8:39 AM, Martin Kühne <mysat...@gmail.com
<mailto:mysat...@gmail.com>> wrote:
On Thu, Apr 5, 2018 at 2:40 PM, Yann Thorimbert
<yann.thorimb...@unige.ch <mailto:yann.thorimb...@unige.ch>> wrote:
> Not exactly awesome,
Come again? What ridiculous standard are you assuming there for
"awesome"?
cheers!
mar77i
Hi
here my awsome libs for pygame:
- hierarchial state machine: https://bitbucket.org/dr0id/symplehfsm/overview
- loading sprite sheets (it can load any shapes, but usage is a bit
cumbersome, needs an update): https://bitbucket.org/dr0id/spritesheetlib
- collection of useful tools (tweening, animation, context, timing,
fonts, spritesystem, skeleton, ...) for games (used mostly in pyweeks):
https://bitbucket.org/dr0id/pyknic
- tmx loader: https://bitbucket.org/dr0id/pytmxloader
None of them is pip installable so I recommend to copy them into your
project and use them from there. Maybe someone find any of this useful.
Contribution and suggestions are welcome.
~DR0ID