ptext surely does make using txt nice.
It solves many of the main problems with the main pygame API(s).


Thanks everyone for contributing to the list. Lots of things I didn't know
about before,
and a few that I'm going to try and use in the next ludumdare/pyweek coming
up.

I collected all the comments from (reddit, discord, twitter, pyweek forum)
here:
https://www.reddit.com/r/pygame/comments/89ygm7/pygame_awesome_libraries/


cheerio,


On Sat, Apr 7, 2018 at 10:33 AM, Daniel Pope <ma...@mauveweb.co.uk> wrote:

> ptext is very good:
>
> https://github.com/cosmologicon/pygame-text
>
>
> On Thu, 5 Apr 2018, 11:11 René Dudfield, <ren...@gmail.com> wrote:
>
>> What are some awesome libraries for pygame?
>>
>>    - available via pip
>>    - documented (with examples, and API docs)
>>    - generally awesome for some reason (even if not perfect, maybe it
>>    has potential)
>>
>> I'll start with a few...
>>
>>    - pyscroll <https://github.com/bitcraft/pytmx>. Scrolling maps. Fast
>>    scrolling images easy.
>>    - pyTMX <https://github.com/bitcraft/pytmx>. Reads Tiled Map Editors
>>    TMX maps. Can use a Map editor easily.
>>    - pyinstaller <https://www.pyinstaller.org/>. Make installers for
>>    different platforms. Very easy to use to make installers.
>>    - pymunk <http://www.pymunk.org/en/latest/>. 2d physics library. Lots
>>    of examples, very well maintained.
>>
>>
>>
>> What's awesome or almost awesome?
>>
>>
>>
>> ps. I also asked over on the reddit.
>> https://www.reddit.com/r/pygame/comments/89ygm7/pygame_awesome_libraries/
>>
>

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