A lot of the old "adventure" games and similar game efforts from the very early days of computing were strictly text-mode games with no graphics used (or needed) at all.
The old code base for such games wasn't always very well organized or designed, they just (mostly) worked. I had a thought that updating such a game's design and structure with more modern design principles and supporting architecture would be an interesting exercise. Is it possible to use the pygame infrastructure to implement text-mode-only games? Without having to pick window sizes and resolutions and set fonts and font sizes, etc., etc., on a graphical surface? IOW, can the pygame keyboard input and screen output processes be replaced with simple python raw_input() and print() calls? Or am I just looking at the wrong library to use for such games? TIA for your advice and opinion. Peter --