What Ian said is totally valid.

But maybe you're wanting something like this pseudo curses implementation
in pygame..?

https://inventwithpython.com/pygcurse/

On Wed, Jun 17, 2020, 11:16 PM Ian Mallett <i...@geometrian.com> wrote:

> This is a puzzling question to me since it's not clear what one expects.
> Pygame is, after all, the Python wrapper around SDL—the Simple DirectMedia
> Layer. In a text-based game, you don't really have media, so it's not
> really clear to me what you'd expect pygame to do for you? By definition,
> you wouldn't be blitting images or getting input from a graphics window,
> which are the main features of pygame. Stuff like font rasterization, color
> conversion, masking, etc. are handled for you in a terminal. I guess you
> could use pygame to play music and sounds.
>
> One could also write a *graphics-based* program that *looks like* a
> terminal but *isn't*, and write a "text-based" game that way. Pygame
> would be a good choice for this, but the broader choice of reinventing the
> terminal would probably be a bad choice (for being a waste of time).
>
> Ian
>

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