Jan:

Your player moves just once because you are listening for KEYDOWN events to
move. KEYDOWN is only triggered when you first press a key. You can get the
behavior you want in two ways.

Option 1: use pygame.key.get_pressed() to see the current state of the keys
you want to check instead of examining events from the event queue.

Option 2: have the UserInterface remember what KEYDOWNs have occurred and
clear them when a KEYUP occurs.

— Daniel

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