Thanks for the tip!

czw., 17 wrz 2020 o 14:16 Daniel Foerster <pydsig...@gmail.com> napisał(a):

> Jan:
>
> Your player moves just once because you are listening for KEYDOWN events
> to move. KEYDOWN is only triggered when you first press a key. You can get
> the behavior you want in two ways.
>
> Option 1: use pygame.key.get_pressed() to see the current state of the
> keys you want to check instead of examining events from the event queue.
>
> Option 2: have the UserInterface remember what KEYDOWNs have occurred and
> clear them when a KEYUP occurs.
>
> — Daniel
>

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