Thanks for the tip! czw., 17 wrz 2020 o 14:16 Daniel Foerster <pydsig...@gmail.com> napisał(a):
> Jan: > > Your player moves just once because you are listening for KEYDOWN events > to move. KEYDOWN is only triggered when you first press a key. You can get > the behavior you want in two ways. > > Option 1: use pygame.key.get_pressed() to see the current state of the > keys you want to check instead of examining events from the event queue. > > Option 2: have the UserInterface remember what KEYDOWNs have occurred and > clear them when a KEYUP occurs. > > — Daniel >