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On Thu, Sep 17, 2020, 15:19 Aleksandar Petrovic <
aleksandar.petrovi...@gmail.com> wrote:

> I want unsubscribe from this list
>
> чет, 17. сеп 2020. у 22:16 Russell Cumins <rcum...@gmail.com> је
> написао/ла:
>
>> Hi Irv,
>>
>> Found this on Google.
>>
>> https://graphicdesign.stackexchange.com/questions/67964/what-does-24bit-mean-exactly-when-referring-to-png-image-file
>>
>> If it is correct, then the alpha channel would show up on a PNG with 32
>> bit depth.
>> E.g
>> (R,G,B) -> (8 bits, 8 bits, 8 bits) = PNG-24
>> (R,G,B, A) -> (8 bits, 8 bits, 8 bits, 8 bits) = PNG-32
>>
>> That being said. I'm not 100% sure on this, but I think convert_alpha()
>> can handle images without an alpha channel anyway.
>>
>>
>> On Thu, 17 Sep 2020, 00:47 Irv Kalb, <i...@furrypants.com> wrote:
>>
>>> I'm updating a class that loads and displays an image - an Image class.
>>> The class also has many additional calls to rotate, scale, show, hide,
>>> etc.  I'm using pygame 1.9.6 with Python 3.7.3
>>>
>>> I know that I should be converting the original image that is loaded
>>> into a better format for displaying in a window. So I want to change my
>>> code to take care of that conversion.  My understanding is that if the
>>> image has an alpha channel, then when I load the image I should use
>>> ".convert_alpha()", and if not, I should use ".convert()".  (Please let me
>>> know if this is not correct.)
>>>
>>> I want people who use this class to be able to load any image (typically
>>> png or jpg file), and have my code do the conversion the appropriate way
>>> without having to ask the caller to let me know the type of the image.
>>>
>>> Therefore, in my class, when I load an image, I want to know if the
>>> image has an alpha channel.  I'm not sure of the best way of doing this.
>>> So far, I've come up with two different ways to do this.
>>>
>>> Approach #1 - check the extension of the file:
>>>
>>> self.originalImage = pygame.image.load(path)
>>> if path.endswith('.png'):
>>>     self.originalImage.convert_alpha()
>>> else:
>>>     self.originalImage.convert()
>>>
>>>
>>> Approach #2 - check the bitdepth of the image:
>>>
>>> self.originalImage = pygame.image.load(path)
>>> if pygame.Surface.get_bitsize(self.origialImage) == 24:
>>>     self.originalImage.convert_alpha()
>>> else:
>>>     self.originalImage.convert()
>>>
>>>
>>> In my tests, both seem to work, but I don't feel completely comfortable 
>>> with either one.  I know very little about art - for example, I don't know 
>>> if all ".png" files have an alpha channel.  I'm also not sure if all images 
>>> with an alpha channel are 24 bits deep.
>>>
>>> Looking to see if either of these is better than the other, or if there is 
>>> a different approach that I should take.  Open to suggestions.
>>>
>>> Thanks in advance,
>>>
>>> Irv
>>>
>>>

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