I have to say, this is pretty damn awesome. Nice one and kudos to all involved..!
N. On 09/11/2020 04:52, greent...@gmail.com wrote: > You have to clone the repository > > https://github.com/greentwip/cpython > > then do > > git submodule init > > git submodule update > > > > to clone the dependencies, then head up to the UWP folder and open the > UWPApp.sln file, you must choose the 64 bits configuration and select > the project at > > > > Experiments/Pygame/Implementation/EmbeddedPygame as startup project. > > > > To setup the Xbox One environment you must own the rights of a license > for developing apps for UWP, which is called the Creators Program > (asides from paying a small fee it’s nothing special)) which costs > around 20 USD, one-time and no renewal necessary. > > > > You can test on a Windows 10 machine before moving into Xbox One. > > > > When everything is setup you must enable the developer mode on Xbox and > follow the steps, you must register your Xbox unit inside the Microsoft > developer dashboard after installing the dev activation app. If you > can’t enter developer mode (it happens), you can go to > > > > Settings > System > Console Info > Press /LB RB LT/ RT and you’re set to > go, just don’t change the default settings, also it is recommended to > use the dev activation app instead. > > > > I recently added threading support so music is working in a threaded > fashion, I’m trying to port a more ambitious project called > Lex-Stalionis, which is a complete engine implementation of Fire Emblem > and a particular game. > > > > I hope to get it running by the next month, which will enable most of > the features pygame currently has. > > > > If you get stuck at any step let me know and I’ll try to fix it, > although everything should come as fine. > > > > > > > > *From:* owner-pygame-us...@seul.org <owner-pygame-us...@seul.org> *On > Behalf Of *René Dudfield > *Sent:* Sunday, November 8, 2020 12:04 AM > *To:* pygame-users@seul.org > *Subject:* Re: [pygame] Aliens Sample Xbox One > > > > Well done! Very nice :) > > > > Do you have compilation instructions? > > I have an Xbox One... so was wondering if it's possible to get something > going on there, or do I need some special software/account or so? > > > > Much excite. > > >
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