On 26/09/2007, at 1:45 AM, André wrote:

>
> Is it possible, when toggling from a sized window (say, 640x480) to a
> fullscreen mode to have the entire screen be the same size as the
> window.  Right now, when I switch to fullscreen mode (on a Macbook),
> only a fraction of the screen is used; I'd like for the displayed
> "world" to take over the entire window.

pyglet will never have a feature to change display resolutions.   
This, IMO, is counter to the user's own screen preferences and is too  
often abused by game developers.

When you create or toggle to a fullscreen window, the window's width  
and height will match the size of the screen.  You can then scale  
your content to match.  One easy solution is to use glScale to map  
your original window size to the fullscreen size.  The resulting  
texture interpolation will look much the same as a non-native  
resolution on an LCD screen anyway.

Cheers
Alex.

  
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