[EMAIL PROTECTED] wrote:
> I would be interested to understand better your opinions on why game
> developers resizing the fullscreen display constitutes abuse.
>   
There's a bunch of reasons:

* Most users of pyglet have LCD screens, which usually do a simple 
bilinear convolution to scale the image up (no-one wants to play a 
blurry game).
* Resolution switching makes no sense for multiple-screen systems (what 
happens to the second monitor? Windows in particular has some bad foo 
when this happens).
* Certain operating systems do a poor job of restoring resolution when a 
fullscreen application crashes.  This leaves the user in an ugly world 
(as well as moving all their desktop icons around to fit).

I find it highly unlikely a Python game is going to be fill limited in 
the forseable future.  The interpreter is by far the narrowest 
bottleneck.  Besides, graphics cards are growing faster than displays 
are getting bigger.

If your game does not scale well to any resolution, consider if it needs 
to be fullscreen at all.  pyglet can give you complete keyboard and 
mouse control even for windowed games, providing a much better 
experience for the user (who can continue to watch their email client 
while playing -- an impossibility for fullscreen games).

Alex.

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