[EMAIL PROTECTED] wrote: > I would be interested to understand better your opinions on why game > developers resizing the fullscreen display constitutes abuse. > There's a bunch of reasons:
* Most users of pyglet have LCD screens, which usually do a simple bilinear convolution to scale the image up (no-one wants to play a blurry game). * Resolution switching makes no sense for multiple-screen systems (what happens to the second monitor? Windows in particular has some bad foo when this happens). * Certain operating systems do a poor job of restoring resolution when a fullscreen application crashes. This leaves the user in an ugly world (as well as moving all their desktop icons around to fit). I find it highly unlikely a Python game is going to be fill limited in the forseable future. The interpreter is by far the narrowest bottleneck. Besides, graphics cards are growing faster than displays are getting bigger. If your game does not scale well to any resolution, consider if it needs to be fullscreen at all. pyglet can give you complete keyboard and mouse control even for windowed games, providing a much better experience for the user (who can continue to watch their email client while playing -- an impossibility for fullscreen games). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
