On 26/09/2007, at 4:41 AM, Dave LeCompte wrote:
> def onWindowResize(width,height): > print "window size",width,height > recalcMatrices() > > def recalcMatrices(): > for w in allWindows: > print "resetting projection matrix for window",w.caption > glMatrixMode(GL_PROJECTION) > glLoadIdentity() > gluOrtho2D(-1,1,-1,1) > glMatrixMode(GL_MODELVIEW) > glLoadIdentity() > > > w=window.Window(caption="resized", resizable=True) > w.set_size(256,256) > w.on_resize=onWindowResize You've overridden the default on_resize handler, which is fine, but you'll need to call glViewport in addition to fixing the projection matrix (the default handler usually does this). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
