Thanks! That does the trick! I must have been looking right at the default on_resize handler and missing the glViewport call.
On Sep 25, 4:05 pm, Alex Holkner <[EMAIL PROTECTED]> wrote: > On 26/09/2007, at 4:41 AM, Dave LeCompte wrote: > > > > > def onWindowResize(width,height): > > print "window size",width,height > > recalcMatrices() > > > def recalcMatrices(): > > for w in allWindows: > > print "resetting projection matrix for window",w.caption > > glMatrixMode(GL_PROJECTION) > > glLoadIdentity() > > gluOrtho2D(-1,1,-1,1) > > glMatrixMode(GL_MODELVIEW) > > glLoadIdentity() > > > w=window.Window(caption="resized", resizable=True) > > w.set_size(256,256) > > w.on_resize=onWindowResize > > You've overridden the default on_resize handler, which is fine, but > you'll need to call glViewport in addition to fixing the projection > matrix (the default handler usually does this). > > Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
