On Tue, Jun 3, 2008 at 3:21 AM, Mike Lawrence <[EMAIL PROTECTED]> wrote: > > Hi all, > > This list has been a great troubleshooting source to me so far, so > hopefully I can get a quick solution to this as I need to get an > experiment up and running asap. I have a lab of 10 eMacs (700MHz G4) > running: > OS 10.3.9 > pyglet 1.0.1 > python 2.5.2 > > And none of them play any audio (tested with the script below). Volume > on each system is on and @ 100% (I can hear other system sounds fine). > > import pyglet > from pyglet.media.procedural import WhiteNoise > from pyglet.media import Player > noise=Player() > noise.eos_action='loop' > noise.queue(WhiteNoise(10)) > noise.volume=1 > > noise.play() > while True: > noise.dispatch_events() >
No problem for me with same software versions on a 900MHz G3 iBook. pyglet uses OpenAL for audio on Mac... it might be worth trying to find another AL application or game and seeing (er, listening) if that works. There have been some buffer underflow improvements to the media module in pyglet 1.1 that might help you... try running the example programs accompanying the latest beta or SVN head. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
