At home now and cannot check the eMacs/OS 10.3.9 myself; does pyglet
install OpenAL itself or is it expected that it is already installed?
If the latter then maybe that's the problem as I just came across a
forum post that indicates OS 10.3.9 does not come with OpenAL
preinstalled (http://lists.apple.com/archives/mac-games-dev/2007/Apr/
msg00011.html).

On Jun 2, 9:27 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> On Tue, Jun 3, 2008 at 3:21 AM, Mike Lawrence <[EMAIL PROTECTED]> wrote:
>
> > Hi all,
>
> > This list has been a great troubleshooting source to me so far, so
> > hopefully I can get a quick solution to this as I need to get an
> > experiment up and running asap. I have a lab of 10 eMacs (700MHz G4)
> > running:
> > OS 10.3.9
> > pyglet 1.0.1
> > python 2.5.2
>
> > And none of them play any audio (tested with the script below). Volume
> > on each system is on and @ 100% (I can hear other system sounds fine).
>
> > import pyglet
> > from pyglet.media.procedural import WhiteNoise
> > from pyglet.media import Player
> > noise=Player()
> > noise.eos_action='loop'
> > noise.queue(WhiteNoise(10))
> > noise.volume=1
>
> > noise.play()
> > while True:
> >        noise.dispatch_events()
>
> No problem for me with same software versions on a 900MHz G3 iBook.
>
> pyglet uses OpenAL for audio on Mac... it might be worth trying to
> find another AL application or game and seeing (er, listening) if that
> works.
>
> There have been some buffer underflow improvements to the media module
> in pyglet 1.1 that might help you... try running the example programs
> accompanying the latest beta or SVN head.
>
> Alex.
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