Hey, I'm new to pyglet, and it seems great so far. One thing that
keeps biting me is that the data I need to work with, needs the origin
at the top-left corner of the screen. Simply setting glOrtho() and
glViewport() before the render isn't sufficient, because then I just
get a render that's reflected vertically. Right now it's looking like
I'll have to subclass just about every class in pyglet to account for
a negative Y offset to get what I need. Is there a better way?
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