No, don't bother doing anything like that. We just need to find the right transformations, and apply them in the right places. But I don't fully understand your situation. What kind of "data" are you working with that needs the origin at the top-left of the screen? Are we talking about bitmapped sprites, or tile maps, or what? Please elaborate.
Brian On Thu, Jun 5, 2008 at 6:16 PM, sunetos <[EMAIL PROTECTED]> wrote: > > Hey, I'm new to pyglet, and it seems great so far. One thing that > keeps biting me is that the data I need to work with, needs the origin > at the top-left corner of the screen. Simply setting glOrtho() and > glViewport() before the render isn't sufficient, because then I just > get a render that's reflected vertically. Right now it's looking like > I'll have to subclass just about every class in pyglet to account for > a negative Y offset to get what I need. Is there a better way? > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
