Hmm, it looks like I can just do sprite.width instead of sprite.image.width
2008/6/7 Luke Miller <[EMAIL PROTECTED]>: > Hi, > > I've got my own "actor" class which handles loading different sprites > for an actor's animations. Basically it works thusly: > a.action['idle'], a.action['right'], etc. > > For collisions, I want to use simple rects based on the sprite's > current image (or even just the first image). At the moment, it looks > like the call to get the width of the sprite's image varies depending > on whether the sprite is using an animation (image.get_max_width) or a > static image (image.width) ... I can set my class up to use the right > function at init, but I was wondering if perhaps this is a sign I'm > not using the library correctly? > > Regards, > Luke > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
