Hmm, it looks like I can just do sprite.width instead of sprite.image.width

2008/6/7 Luke Miller <[EMAIL PROTECTED]>:
> Hi,
>
> I've got my own "actor" class which handles loading different sprites
> for an actor's animations. Basically it works thusly:
> a.action['idle'],   a.action['right'], etc.
>
> For collisions, I want to use simple rects based on the sprite's
> current image (or even just the first image). At the moment, it looks
> like the call to get the width of the sprite's image varies depending
> on whether the sprite is using an animation (image.get_max_width) or a
> static image (image.width) ... I can set my class up to use the right
> function at init, but I was wondering if perhaps this is a sign I'm
> not using the library correctly?
>
> Regards,
> Luke
>

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