here here - I've switched from pygame to pyglet and am loving it sick

2008/6/14 Zen <[EMAIL PROTECTED]>:
>
> I just wanted to say how refreshing it is to work with pyglet. By not
> have any external dependencies or special installation requirements,
> everything just works.
>
> In contrast, I have been trying to test out Panda3D, which is also
> python-based. Now I realize that it is a bit of an apples-to-oranges
> comparison since Panda3D has many more features, but compiling it is a
> friggin' nightmare, at least on a Mac. I get the feeling that, even if
> I get it working properly, I won't be able to figure out how to
> distribute a self-contained app. Is the installation complexity the
> inevitable price of having so many features? I don't know.
>
> Regardless, thank you, Alex, for pyglet.
> >
>

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