here here - I've switched from pygame to pyglet and am loving it sick 2008/6/14 Zen <[EMAIL PROTECTED]>: > > I just wanted to say how refreshing it is to work with pyglet. By not > have any external dependencies or special installation requirements, > everything just works. > > In contrast, I have been trying to test out Panda3D, which is also > python-based. Now I realize that it is a bit of an apples-to-oranges > comparison since Panda3D has many more features, but compiling it is a > friggin' nightmare, at least on a Mac. I get the feeling that, even if > I get it working properly, I won't be able to figure out how to > distribute a self-contained app. Is the installation complexity the > inevitable price of having so many features? I don't know. > > Regardless, thank you, Alex, for pyglet. > > >
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