I just wanted to say how refreshing it is to work with pyglet. By not
have any external dependencies or special installation requirements,
everything just works.

In contrast, I have been trying to test out Panda3D, which is also
python-based. Now I realize that it is a bit of an apples-to-oranges
comparison since Panda3D has many more features, but compiling it is a
friggin' nightmare, at least on a Mac. I get the feeling that, even if
I get it working properly, I won't be able to figure out how to
distribute a self-contained app. Is the installation complexity the
inevitable price of having so many features? I don't know.

Regardless, thank you, Alex, for pyglet.
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