>The sprite can be migrated from one batch to another, or removed from its 
>batch (for individual drawing). Note that this can be an expensive operation.
>The sprite can change its rendering group, however this can be an expensive 
>operation.

I'm just wondering what 'can be' an expensive operation means. Or
rather, I am wondering whether I can use the following:

1. create sprite (no group or batch)
2. set sprite.group and sprite.batch properties ONCE

(I need the above approach because the given batch and group of a
sprite cannot be determined until after I have created a sprite and
added it to a manager)

This won't be a problem right? I'm just asking because 'can be
expensive' can mean anything.
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