>The sprite can be migrated from one batch to another, or removed from its >batch (for individual drawing). Note that this can be an expensive operation. >The sprite can change its rendering group, however this can be an expensive >operation.
I'm just wondering what 'can be' an expensive operation means. Or rather, I am wondering whether I can use the following: 1. create sprite (no group or batch) 2. set sprite.group and sprite.batch properties ONCE (I need the above approach because the given batch and group of a sprite cannot be determined until after I have created a sprite and added it to a manager) This won't be a problem right? I'm just asking because 'can be expensive' can mean anything. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
