hi everyone, i'm new to python and pyglet, so that's maybe the reason
i must be missing something.

here's the problem, i got no transluency (alpha=1), although using
glColor4f with floats that print between 0 and 1

here's my gl context init:

screen =
window.get_platform().get_default_display().get_default_screen()
        template =
gl.Config(alpha_size=8,sample_buffers=1,samples=4,double_buffer=True)
        try:
            config = screen.get_best_config(template)
        except window.NoSuchConfigException:
            print "window.NoSuchConfigException"
            template = gl.Config()
            config = screen.get_best_config(template)
 
window.Window.__init__(self,config=config,visible=False,caption=self.pcaption)

the hardware can't be the cause of the problem as i have transluency
in other openGl apps.

here's an example of a painting call i thought would work:

gl.glBegin(gl.GL_QUADS)
gl.glColor4f(r/255.0,g/255.0,b/255.0,a/255.0)
gl.glVertex2f(0,0)
gl.glVertex2f(self.width,0)
gl.glVertex2f(self.width,self.height)
gl.glVertex2f(0,self.height)
gl.glEnd()

thanks for the help = )
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