On Wed, Apr 15, 2009 at 6:32 PM, dasacc22 <[email protected]> wrote:

>
> Maybe this isn't totally appropriate but are there any examples,
> perhaps implemented as a Group, of opengl eye-candy for pyglet, like
> say a radial blur or motion blur, or whatever the case. Im really just
> getting into opengl and pyglet's made it really easy to dive in. Now
> I'm trying to do various effects to drawn shapes and understand how to
> organize calls into the set and unset of a Group and all that stuff, i
> just lack the experience of using opengl and been digging around for
> reference.
>
> Is it feasible for me to create a general library of effects that get
> applied to whatever or does it ussually come down to a case-by-case
> anyway do to the amount of options?
>

Almost all of that type of effect are applied post-process (i.e. to the
whole screen, after the frame finishes rendering). They are also almost
exclusively done using shaders, which Pyglet doesn't have any advanced
support for yet.

It is perfectly feasible to put together a library of such effects, but you
may want to learn a little more about OpenGL - in particular shaders, before
tackling that.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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