Wasn't it just image.scale(scale)? Here's a piece of code...
img = resource.image(image) img.anchor_x = img.width/2 img.anchor_y = img.width/2 self.sprite = sprite.Sprite(img, batch = parent.batch, group = parent.visualeffects) self.sprite.x = pos[0] self.sprite.y = pos[1] self.sprite.scale = 0.5 Good luck! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
