On Fri, Jul 10, 2009 at 6:46 PM, Woodwolf <[email protected]> wrote: > > Wasn't it just image.scale(scale)? >
Not if the image is larger than supported by the underlying OpenGL implementation. Typically this will be something like 4096x4096, or 2048x2048 on older cards. The simplest solution is to resize the image to a supported size before attempting to load it into pyglet. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
