On Fri, Jul 10, 2009 at 6:46 PM, Woodwolf <[email protected]> wrote:
>
> Wasn't it just image.scale(scale)?
>

Not if the image is larger than supported by the underlying OpenGL
implementation. Typically this will be something like 4096x4096, or
2048x2048 on older cards.
The simplest solution is to resize the image to a
supported size before attempting to load it into pyglet.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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