Why are you using pyglet for audio again? If that's all you need
wouldn't pygame's modular audio, one of the many python openal
bindings, or just using a nonpyglet avbin binding make more sense?

Or are you just using the wav, non avbin part of pyglet and want it to
be pure python?

Devon


On Jul 15, 9:22 pm, David Eyk <[email protected]> wrote:
> On Jul 14, 11:51 pm, Richard Jones <[email protected]> wrote:
>
> > Actually they probably are still going through but Python's threading  
> > model might be killing you.
>
> I'm not actually using threads, only Stackless tasklets, which are not
> multithreaded.
>
>
>
> > To demonstrate, the following program works without a window:
> [...]
> > but will only die from a control-C when the hello() function is fired  
> > (usually straight afterwards).
>
> The keys are getting through, but only to pyglet. I integrated your
> example into my main loop. Ctrl-C is the only key that gets "through"
> to have any effect (but I'm fairly certain it's having effect only in
> the pyglet-controlled code). On the plus side, the audio *does* work,
> which is much nicer than before. :)
>
> My hypothesis is that pyglet is intercepting any system events
> associated with its process somewhere inside the EventLoop code
> (http://pyglet.org/doc/api/pyglet.app.EventLoop-class.html) before
> Urwid's get_input (http://excess.org/urwid/reference.html#Screen-
> get_input) ever receives keycodes from the terminal. Does this make
> any sense?
>
> For instance, inside pyglet.app.carbon, commenting out the event-
> related code inside of CarbonEventLoop.run (basically all the code
> inside the loop) results in keycodes reaching Urwid. Of course, then
> the audio doesn't work. :)
>
> As I mentioned, I'm using a hacked EventLoop (so far, it just cedes
> control to the Stackless scheduler after each iteration), so I can
> hack it further, but I don't know what to make of the platform-
> specific ctypes code.
>
> Thanks,
>
> David

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